Role: Motion Director
Client: Sony PlayStation
Agency: AKQA
I had the pleasure of working on the new PlayStation 5 website directing, compositing and designing how we transition motion design to web. I was directing different agencies, designers and developers to make this come to life. We came up with the unique flipbook mechanism: when the user scrolls it would play frames, like a traditional "flipbook".
This was a challenging project as we needed to totally think outside the box, as traditional motion design is just contained to a single video player - we had to figure out a way how to break it out of it's norm and limitations.
The second video is a full UX Flow/Prototype of the site. I animated and composted this in After Effects before going into online development. With this workflow we set the core motion principles and streamlined development.
The Team:
John Whitlock - Creative Director
Oliver Keane - Motion Director
Edi Loyola - Art Director
Zack Dolin - Principal Technologist
Celeste Pace - Producer
Jen Eilertson - Associate Creative Director
Nils Orion - Experience Design Director
Tyler Shea - Sr. Copywriter
Future Deluxe/SIE - 3D Animation
Software: Figma, Adobe After Effects and Maxon C4D
Edit by: Oliver Keane
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Additional Sony sites I’ve Motion Directed:
© Spotify
I got the chance to animate the Spotify logo. Also I came up with concept UX motion principles for their App.
ⒸViacom
ⒸSibling Rivalry
I got the chance to work with Sibling Rivalry to create this 3D title sequence for VH1’s Surreal Life.
Client: AT&T
© AT&T
I was tasked by the AT&T Creative Services team in NYC to animate the AT&T logo. On this journey I came up with extra materials, including a logo bug and how AT&T should think about motion for the future.
©Imaginary Forces
While freelancing at Imaginary Forces I got the chance to animate the graphics for this important message from Google’s CEO Sundar Pichai.
Message:
Sundar Pichai, Google CEO, announces Google’s most ambitious decade of climate action yet. Google are aiming to be the first major company to operate on 24/7 carbon-free energy by 2030 and helping everyone move towards a carbon-free future. Learn more at https://g.co/carbonfree
Winner of a D&AD Pencil 2019 (Click Here)
Credits:
Snr. Designer - Esther Li
Motion Designer/Director:
Oliver Keane
Creative Agency: Jones Knowles Ritchie
Client: UNICEF
UNICEF came to JKR with an innovative initiative called “Data Collaboratives” which creates partnerships between big companies and data research scientists in order to transform big corporate data into public good for children. The challenge? No one knows who they are and that they are under the behemoth of UNICEF. That’s where we wanted to help; by giving the platform it’s own identity and transforming it into a brand that private companies, the public and researchers could get behind. Enter ‘Marble’.
Creative pool Annual Award winner 2017 (Animation) Click Here
While drinking Beavertown Gamma Ray one night, I couldn't stop admiring the artwork! I loved it so much I decided to make this animation as one of my personal projects - I wanted to make something fun, eye catching and different from your average beer commercial. Also, I recalled the music and sounds from the movie Mars Attacks and 80’s video games and chose to integrate those into my work.
As an animator/motion designer, I have the opportunity to make a living doing what I love to do - create. To be the best designer I can be, I have always found it important to improve my skills and learn as much as I can. The creating therefore doesn’t stop when the work day is done. In my own time, I enjoy working on my own personal projects and luckily, I seem to find inspiration in a variety of places, even in a can of craft beer.
I created this animation with Cinema 4D and also used Adobe After Effects for the compositing, colour correction and animating the logo.
©territorystudio
©Ubisoft
While working at Territory Studios, I had the opportunity to work on an in-game animation for Ubisoft's upcoming title, Skull & Bones.
© Hornet
While freelancing at Hornet in NYC - I got to work on these Endcard animations for Vroom.
© JKR
While working at JKR London I worked on this super fun project where I was tasked with coming up with the animation style for the Pony brand. They also asked me to work on the user flow for their new app.
Software used: Sketch, After Effects and AEUX.
I brought Chase’s core iconography on a journey with a fresh logo animation.
Director: Tom Lewis
© AKA UK
© NHM
While working at AKA UK. I was tasked to bring this animation to life. It was a tricky process as we had limited assets to work with; we just had the key art of the watercolour whale. We had to build out a story from this artwork which included developing a storyboard, script, style-frames and the final animation.
I had the pleasure of working with Manchester City on this project. It was a massive achievement for me as I’ve been supporting Man City all my life! I worked from the Manchester offices, seeing the ins and outs of how the club was run. This was a quick turn around project: 1 week (including amends and script).
Software: Sketch & After Effects
©Marvel
While freelancing at Feref London I was tasked to create this piece to showcase the release of Guardians of The Galaxy Vol. 2 on Digital Media Download. This aired on TV (Sky) and streaming services such as iTunes & Amazon.
Client: AT&T
© AT&T
I was tasked by the AT&T Creative Services team in NYC to concept and develop styleframes for Lady Gaga’s upcoming performance on Super Saturday Night. Software used: Cinema 4D, Octane Render and Photoshop.
This is an animation I created for Mpora back in 2014. I loved this project as I got to work with a lot of different people, between calling up historians to reading stacks of books to find the right information.